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Apothecary Za'ki
Biomass Positive
867
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Posted - 2014.09.15 13:42:00 -
[1] - Quote
just a simple idea.. remove 1 equipment slot from light/scout suits so they can still use their crutch or RE (not both) and give assaults the second Equipment slot since they are supposed to be the Versatile Suit.. and modify cpu and pg accordingly.
ps. no this isnt a troll thread i am wanting to hear feedback on this idea, and keep flames to a minimum my flame proof boxers are in the laundry.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
880
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Posted - 2014.09.15 17:08:00 -
[2] - Quote
Atiim wrote:The only way I could see Assaults being balanced against Logistics when they have 2 Equipment slots is if all Logistics had 4 Equipment slots across each tier.
Though I think the latter should happen regardless. i agree.. since we already risk soo much in low eHP slow suits to provide a level of presence and/or force multiplier for the team as a logi player.
edit and perhaps to balance that maybe remove the sidearm from amarr logi. give standard logi suit a little more pg and cpu as they seem to have a nice amount left over.. and the main problem is advanced.. they tend to be really tight on cpu and pg when fit with a full loadout of advanced gear and have to make more sacrifices then proto level have to.. and going form 3E slots to 4 Eslots feels weird too will probably be even more weird when i try my alt amarr logi with proto suit and sidearm+4 E slots
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
880
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Posted - 2014.09.15 17:09:00 -
[3] - Quote
Adipem Nothi wrote:A few examples of things Scouts do:
* Infiltrate / Uplink * Infiltrate / Recon * Infiltrate / Hack + Booby-Trap
Point being, many Scoutly jobs involve equipment. Scouts performed these jobs (albeit poorly) before cloak was introduced. In the weeks prior to cloak's release, Scouts were concerned that it'd replace -- rather than improve upon -- existing battlefield roles. CCP Remnant explained that cloak was intended to help Scouts do their jobs, not replace their jobs. like i said they would still have 1 equipment slot so they still get to use their Crutch ontop of their op suits :P
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
880
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Posted - 2014.09.15 17:11:00 -
[4] - Quote
Lightning35 Delta514 wrote:Just remove 1 slot from scout and leave the rest as is. If you give assault 2 slots then they would be tanked logis. Then there's no point in logis. well logi have up to 4 slots but you are right they would be Assault medics.. a bit like how some players have already mentioned they run logi equipment on scout suits cause it does it better or something.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
880
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Posted - 2014.09.15 17:15:00 -
[5] - Quote
Mobius Kaethis wrote:Apothecary Za'ki wrote:just a simple idea.. remove 1 equipment slot from light/scout suits so they can still use their crutch or RE (not both) and give assaults the second Equipment slot since they are supposed to be the Versatile Suit.. and modify cpu and pg accordingly.
ps. no this isnt a troll thread i am wanting to hear feedback on this idea, and keep flames to a minimum my flame proof boxers are in the laundry. If you don't want people to take this as a flame thread perhaps you should avoid antagonistic language like calling the cloak a crutch. You've alreeady thown the first punch and your essentially asking scouts to not punch you back, which is silly. As to your idea your idea I don't think removing the second equipment slot from scouts will reduce their ability to assault. Honestly most dual tanked assault scouts don't use both equipment slots as it is thanks to the PG/CPU requirements of all those plates and extenders they are fitting. The larger issue with scouts and the game in general right now is how powerful ewar is, which gives scouts a massive leg up on every other suit in the game. Changes to ewar are going to be the only way we truly balance scouts. indeed but bittervet and normal player alike have already claimed that cloak is a crutch, more so because there is no delay to attack when decloaking and then melting some ones face in 1-2 shots and them dieing while the scout is still effectively invisible
cloak mechanics themselves need to be like.. 1 to 3 seconds decloak delay before they are able to attack a player ( keeps in with EVE-O lore and actual mechanics too)
scouts on higher end players have also stated they prefer running as a Logi-LITE sometimes as it seems to be better then running a normal logi suit...
so i could go as far as to say scout suit is still a reason to not use assault.. and quickly becomming a problem for Logi suits too.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
885
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Posted - 2014.09.15 19:26:00 -
[6] - Quote
Adipem Nothi wrote:Apothecary Za'ki wrote:Adipem Nothi wrote:A few examples of things Scouts do:
* Infiltrate / Uplink * Infiltrate / Recon * Infiltrate / Hack + Booby-Trap
Point being, many Scoutly jobs involve equipment. Scouts performed these jobs (albeit poorly) before cloak was introduced. In the weeks prior to cloak's release, Scouts were concerned that it'd replace -- rather than improve upon -- existing battlefield roles. CCP Remnant explained that cloak was intended to help Scouts do their jobs, not replace their jobs. like i said they would still have 1 equipment slot so they still get to use their Crutch ontop of their op suits :P I'll probably kick myself for asking, but what makes you think that Scouts are OP at the moment? Seems to me that (1) scout usage is in decline compared to previous post-1.8 builds, (2) more often than not there is a healthy mix of suits on the field, (3) assault lite (brick tanked scouts) usage is down as per Rattati, and (4) the weekly and monthly KDRs of "really good" slayer Scouts are lower than those of their Assault and Heavy counterparts. What is your basis for the claim that Scouts are over-powered or over-performing? 1 yes they have a little but with their ability of an already low db meaning most people would ahve to run a presision enhancer to see scouts who dont run ewar, not only that but they still have cloaks and if not running cloaks they can tank just like an assault but have 2 Equip slots.
2 yes and no.. in pub matches yes but in FW and PC the med suit numbers are low as hell compared to heavy and light most of the time the only medium suits are logi and the odd couple die hard assaults
3 idk what they are lookign at but i see alot of Assault - Lite in the evening/night time (GMT so prime time US)
4 idk how meny times it has to be said but usually KDR means nothing when compaired to actual Warpoints which shows they are actually doing more then just killing.
now most of what i said is basically what i have experanced AND read.. but even some vet scouts and logi have even said they prefer to run Logi-Lite with scout suits "because its better" so its spilling over from scouts being perhaps better then assaults to scouts being somewhat better then any medium suit type in general
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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